Every board gives you one lamp, a few mirrors and some gems. Work out the whole route in your head — the light doesn't show you where it's going until you commit, and once you fire, there's no undo.
Free. iPhone only for now. No account, no sign-up, and it works offline once it's installed.
Beam is a puzzle game about light. Each board is a grid holding a lamp, a handful of mirrors and some gems. The lamp fires in a straight line; a mirror bounces that line around a corner. Your job is to angle every mirror so the light passes through every gem on the board.
The catch is that you only get one shot. The beam stays dark while you work, so you can't nudge a mirror and watch what happens — you have to trace the route in your head, decide you're right, and commit. Get it first time and the board gives you three stars.
There's no countdown, nothing chasing you and nothing to react to. Most boards take under two minutes. It's thinking time, not tapping time.
Angle every mirror on the board. Nothing moves until you say so.
Send the beam. It runs the whole route in one pass — no rewind, no do-over.
Every gem the beam touches earns a star. Get them all in one shot for a perfect run.
Turns it. Every tap swaps which way it leans, so the light bounces the other way. Tap until it points where you want.
Sends the light. It waits until every mirror on the board has been set — an unset mirror stops the beam dead, on purpose.
Where the light starts, and which way it leaves. Later boards give you two lamps that fire at the same time.
What you're collecting. A gem with a sparkle takes light of any colour. A gem with a shape wants that colour and nothing else.
Three stars for a clean first-time solve. Every powerup you spend costs you one, so you can't buy your way to a perfect board.
A mirror with a padlock won't turn, however hard you tap it. A wall stops the light dead — it won't bounce and it won't pass through.
Thirty-eight hand-tuned boards, from a two-mirror warm-up to sprawling late-game grids where one wrong angle sends the beam nowhere near a gem. Clear those and Endless keeps generating fresh boards for as long as you want them.
Later boards add rings that paint the light as it passes, gems that only accept their own colour, walls the beam can't cross, and mirrors pinned in place. Each one arrives on its own, explained the first time you meet it.
Finish a set of twelve and the game stops being about light. The bonus board is a logic grid: place one bot in every row, every column and every colour, and no two bots may touch — not even corner to corner.
Tap once to cross a square off, twice to commit a bot. You get three chances, and it can always be solved by reasoning. Never by guessing.
Clear the bonus board and you get a wrapped present rather than a number. Open it for coins and a powerup, more of both if you were quick. Replay an old one whenever you like — it'll show you what it held, and tell you plainly that you already banked it.
There's no fixing a route mid-flight. Get the whole board right, blind, in one shot, and the board tells you: PERFECT, three stars.
Ten tracks written to be played under a puzzle — lo-fi, ambient, warm keys, nothing that demands attention. One comes free. The rest you unlock with coins you earned by solving boards.
There's a scrubber, so you can see how far through a track you are and jump anywhere in it, and you can hear a sample of anything before you spend a coin on it. Your own music keeps playing if you'd rather.
Twenty of them. Eight robots are yours from the start; twelve animals — cats, a shark, an owl, a penguin — you can unlock. They're what other players see next to your name on the daily leaderboard.
Yes. The whole ladder, Endless, the daily leaderboard and the bonus boards cost nothing. There are coins you can buy if you want powerups or music without earning them, and a one-off purchase that removes ads. Nothing is locked behind a paywall.
No. There's no email, no password and nothing to fill in. Open it and play. Your progress is kept on your phone and backed up quietly so a new device can pick it up.
Yes, once it's installed. The leaderboard needs a connection to show you other people, but the puzzles don't.
No, and that's deliberate. Every powerup you spend costs you a star, so a board solved with help is worth less than one solved without. The only route to the top is solving boards properly.
Hint points at a mirror you're stuck on and tells you why one way round is wrong — you still work out the right way. Show the beam gives you six seconds of live light. Practice shot fires for real and then puts everything back. Lock in turns one wrong mirror the right way and holds it there.
Not yet. Beam is iPhone only for now. The Google Play button above will start working when there's something behind it.
Yes. There's a colour-blind mode for the gem colours in Settings, along with switches for sound and haptics, and reduced motion is honoured if you've set it on your phone.
No account means no name, no email and nothing to sign into. If you pick a display name it appears on the daily leaderboard, and that's the only thing other players can see. The privacy policy sets out the rest.
Free on the App Store. iPhone only for now, no account needed, and it works offline once it's on your phone.